

The game will be released on PC, Xbox One, and PlayStation 4 during the Halloween season 2019. The game's loosely tied in to and a part of Funcom's larger supernatural themed Secret World gaming universe. Both games exist in the same thematic universe, but playing one is not a prerequisite to enjoy the other. Parents need to know that Moons of Madness is a downloadable sci-fi horror adventure game available on Xbox One, PlayStation 4, and Windows-based PCs. so lame games where you can change world fov but still has fixed narrow fov for viewmodels aka hands and weapons - it still causing headache, so fov should always scale for both or to separate fov sliders should be present. Moons of Madness draws upon the rich lore and mythology of Secret World Legends. And it works like that borth for world and viewmodel fovs. One of reasons i hate and cant play 1st person games on consoles is that most of games uses hor fov of 65-75 degrees, 80 at best, and my head starts to hurt and i want to puke in 5-15 minues of playing.

I think UE4 and Unity should haveįorced warnings for fov lesser than 100-120 (100-105 is proper value for 16:9 while 90 was okey for 4:3, many VR glasses uses fov around 120) that will teach developers tha they should make all viemodels and cutscenes with highest fov possible and without forcing fixed fov for any in game scenario, and only then if necessary scale fov down. If widening the FOV makes some stuff look funky, then just put a disclaimer with the option!Ĭlipping only happens when devs are lazy and developing view models with narrow FOV without even trying to work with high fovs, i still dont get why so many devs doing this mistake since the bioshock times when game was criticized for narrow fov. That's the price we're willing to pay to not feel motion sick at having such a narrow FOV. If we "break the illusion" and have our view clip through some models or geo, or if first person perspective models (like that which you hold) appear stretched or further away. To those of us who want/need to raise FOV, we don't give a damn. Share Comment Moons of Madness is a failed attempt to mix Lovecraftian horror and science-fiction even though it has great potential in the latter. It's one of the simplest damn things to put in!Ī dev may chip in and say "Widening the FOV breaks some of the animations!"Īnd to that I say. It's ridiculous that games coming out today are still being shipped without a ♥♥♥♥♥♥♥ FOV slider. Originally posted by Trivvy™:I want to know this too.
